Immersive Technology

Introduction to Immersive Technology

Technology enables constant progress in innovative instruction and creative learning for students of all ages. The evolution of immersive technology such as augmented reality, virtual reality, and mixed reality, allows instructors and students to transform their environment and fully immerse themselves in foreign destinations, simulated scientific procedures, and myriad experiences. This technology affords the LMU community the opportunity to experience what was once inaccessible in the real-world.

AR/VR Currently @ LMU

LMU has already begun providing students with opportunities for programming, designing, and learning with Augmented and Virtual Reality. This includes VR-scanned artifacts from our own Library Special Collections, student created 360 videos of historical sites and landscapes abroad, a course around creation and implementation of a VR escape room, and immersive chemistry lessons.

Immersive Technology Summit
Friday, Feb. 23, 2018, 1:00 p.m. - 4:00 p.m.

(More details to come)

The Summit is open to all faculty, though space is limited. Email if you would like to attend or for more information. 

  • Session 1: Hands-On Virtual and Augmented Reality Experiences

    Hands-On Session

    1:00 p.m. – 2:00 p.m.

    • Hands-on demonstrations and experiences
    • Engage with VR headsets and experiential programs and applications through a variety of stations showcasing the latest Immersive Tech on and off campus

    Session Activities:

    Embodied Labs - Step into the shoes of an elderly black man and experience first-hand what it's like to have macular degeneration and profound hearing loss. Founder and CEO Carrie Shaw will introduce participants to this cutting-edge VR experience that is part training module, part immersive storytelling.

    DepthKit - LA-based filmmaker Andrew Gant will show volumetric video capture, a new form of filmmaking that turns actors into three dimensional characters you can enter scenes with and move around using VR. He'll be showing Giant, a short 360 VR film that premiered at Sundance in 2016.

    Mursion - LMU faculty member Ashley Dann will help demonstrate a role-play experience in which participants interact with a virtual avatar. The software, described as a "flight simulator for soft skills," has been used to give teachers-in-training the opportunity to apply skills before virtual students, and to help healthcare professionals improve communication skills with patients.

    Vizible - Experience the virtual reality equivalent of Zoom, WebEx, or other forms of 2D web conferencing. Participants step into a virtual hangar and repair a helicopter rotor while receiving hands-on instruction from a remote tutor.

    Clouds Over Sidra - Experience war-torn Syria from the perspective of Sidra, a 12-year-old girl living in a refugee camp. This mini-documentary was commissioned by the UN to change hearts and minds regarding the plight of the Syrian people and has been dubbed "the ultimate empathy machine".

  • Session 2: Presentation and Panel

    Presentation and Panel

    2:15 p.m. – 4:00 p.m. 

    • Introductory comments from special guest Peter Campbell
    • Immersive Technology Today – presentation by Crista Copp & Greg Ruzzin
    • LMU Faculty Presentation and Panel

    About Peter Campbell:

    Peter Campbell, founder and CEO of xpereal, brings learning organizations and innovative virtual and augmented reality companies together to solve problems in teaching and learning. For the past 22 years, Peter has led large-scale ed tech projects at major corporations, academic institutions, and startups. He has served as Director of Solutions Management for Blackboard and Director of Academic Technology for Montclair State University. At, he led the design and development of a K-12 learning management system in collaboration with Scholastic. In his role as the Director of Immersive Learning Solutions for Pearson, Peter led AR/VR strategy for the world’s largest educational content company. In 2016, he created a partnership with Microsoft and piloted HoloLens at educational organizations including San Diego State University and Texas Tech University Health Sciences Center.